You can't cap this skill from Forgewrite, try it if you don't believe me. SF then will do dmg to the main target and set the rest on fire (this may have been changed since you posted of course)- Tenshi 14:55, 26 December 2007 (UTC) For instance when using MoR->GG->SF in the middle of a pack, the main target will be set on fire by GG while the rest isnt burning yet. ChristopherRodrigues 02:47, 21 December 2007 (UTC) No Jioruji, each foe is determined seperately. This can be mitigated by Mark of Rodgort.
Next cycle, the ones who were previously on fire may not be on fire any longer, so they won't take damage. This implies that, those who were burning take dmg, those who weren't burning then begin burning. Description says "target for and all Nearby foes". cнаt ^ 18:22, 13 October 2007 (UTC) That is contradicting to the skill's description. Same in reverse, if everyone except your target is Burning, it'll apply Burning instead of dealing damage. Otherwise it does damage (without refreshing the burning) poke | talk 16:21, 12 June 2007 (UTC) And to expand that explanation, if your target is Burning, but the foes near him are not, it'll still deal damage to them all, and won't apply Burning to any. No, if the enemy not on fire the enemy will start burning. The Mattster 17:14, 12 June 2007 (GMT)ĭoes the skill inflict damage if the enemy is not on fire? - The Mattster 17:14, 12 June 2007 (GMT) Missed the energy part, anyway, i improved it a bit. I think Fire Attunement and glowing gaze are enough, there is no need to call a skill highly inneficient - Defx 02:09, (EDT) if anyone campares this skill to glimmer of light, this skill looks like glimmer of light but super fiery :D- Blahishness 16:02, 30 January 2009 (UTC). Well after that enemy is burning, then you use this skill again. Since this is a new kind of burning effect, it will stack with existing forms of burning, including Ignite.If it sets someone on fire, does it deal damage AFTER? D: Xiao 23:58, 9 October 2008 (UTC) Rather than applying Ignite to enemies, it applies its own unique burning effect. Since Burning Ground applies Burning Damage to things within an area, it will always be considered Area Damage, and affected by relevant modifiers. From DoT changes: more info - part 1.īurning Ground is not Ignite.
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Other sources of burning damage comes from things like the burning ground from map mods and fire traps, and herald of ash which will have it's own unique burning effect. Ignite is a more specific type which is an ailment DoT applied to an enemy or player. From development manifesto - part 1 emphasis my own.Īs an example, Ignite can be modified by modifiers to Burning Damage, Fire Damage, Damage Over Time, general damage modifiers, and resistances. This is why an increased burning damage support gem will affect both. You can read in greater detail about the mechanics of Ignite, how it relates to burning, and how other factors (like resistance, critical strikes, etc) affect Ignite here.īurning damage seems to be the broad category of fire-based DoT effects and includes both ignite and burning ground damages. So functionally, you would use an attack that has a chance to Ignite - this, if successful, would give the enemy the status ailment of Ignite, causing them to take burning damage. However I would characterize Ignite as a Status Ailment rather than a hit. So your take on the difference is pretty close: burning is definitely the fire-related damage over time. Burning ground (Fire Trap, Flame Dash, etc.).There are several sources of burning, for example: This is further supported by the Mechanics section on the Burning page of the wiki, which lists Ignite as the first source of burning damage: So based on these 2 definitions, it seems that Ignite is one method which can cause burning. Ignite is an elemental status ailment associated with fire that causes the affected target to take burning damage (fire damage over time).īurning is more simple - it is the fire damage taken over time:īurning refers to any fire damage over time effect. Ignite refers to the elemental status ailment, which causes burning.
Barring the damage over time changes that will be implemented in the upcoming 3.0 update.